How compile Skin project?

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Zen_Afterlife
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How compile Skin project?

Postby Zen_Afterlife » Sun Sep 18, 2005 5:14 pm

:cry: I was good skinmaker in UT 99 but here in 2k4 i'm still working in my first skin i have got my textur with UPaint u can found it in your CD Play of UT2k4, but i don't know how compile Skin and put it in server :?

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THEXFILES
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Postby THEXFILES » Sun Sep 18, 2005 5:40 pm

Well that can be tricky, as of upaint I dont even mess with that POS program, I do all my texturing in adobe photoshop, and as of compiling you need to write your .upl file and I use CMD run to do the .u file. I also work with a texture file in a skin to. Just to show you here is what our MPCSNIPER SKIN .upl file looks like.


[Public]
Player=(DefaultName="MPCMALE",Mesh=HumanMaleA.MercMaleA,species=xGame.SPECIES_Merc,Portrait=MPCMALE.MPCMALEPortrait,Text="Name: MPCMALE by (X)",Sex=Male,BodySkin=MPCMALE.MPCMALEBodyA,FaceSkin=MPCMALE.MPCMALEHead,Aggressiveness=0.1,Tactics=0.75,StrafingAbility=0.9,Accuracy=-0.35)
Image

YOU DONT STOP PLAYING GAMES WHEN YOU GET OLD, YOU GET OLD WHEN YOU STOP PLAYING GAMES.

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Afterlife
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Postby Afterlife » Wed Sep 21, 2005 1:19 pm

Thank you for the support i will try it out asap :wink:

Zen_Afterlife


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