Triggered Sounds......

Any questions for unreal editor here
ghost_writer
noob
noob
Posts: 0
Joined: Wed Dec 31, 2003 6:00 pm

Triggered Sounds......

Postby ghost_writer » Wed Nov 09, 2005 2:59 pm

How To Add In Triggered Sound F.X.

Firstly add in a normal trigger, and put whatever name you want for the Event. Next, add in a Scripted Trigger, I think it is, (like the Special Event dealie in the previous editors) and set the A.I. script to have:
0. Action_WaitForEvent > External Event: Whatever your trigger Event name is
1. PLAYSOUND > Whatever sound you want
2. Action_GOTOACTION > Action Number 0
Youll have to add numbers 0 - 2 in one at a time with the Add button thing. Basically the A.I. script part of it has to be in that order, so that it waits for the player to hit the trigger, then plays the sound, and then returns & waits for trigger activity again. You may want to adjust the retrigger delay on the initial trigger also. This method will play the sound effect near you, and not as an announcement, so its handy for stuff like creaking bridges and the like, and you can adjust the volume significantly too. If you open the Rrajigar Mine level, you can see how its done in there, if you dont understand me. 8)
These are posts that lost their owners and are now owned by the Ghost Writer. If this is your post, let me know and I will correct it.

Return to “UT2004 UNREAL ED”

Who is online

Users browsing this forum: No registered users and 0 guests