cant get on server due to crashing
Posted: Tue Jan 31, 2006 9:15 am
Hi X, I can't seem to get on the MPC server due to crashes when attempting to join a game. Tried this morning and keep getting this message (something to due with the sound files i think). No problem with other servers.
Thanks for any help.
Aggy
Assertion failed: Sounds.Num() [File:.\UnAudio.cpp] [Line: 1724]
History: USoundGroup::GetDuration <- AActor::execGetSoundDuration <- (AntiTCCSecurity DM-[ISK]BankHeist_ZK2k4.AntiTCCSecurity @ Function AntiTCC119Beta26.AntiTCCSecurity.ClientStartupMessage : 0871) <- UObject::ProcessEvent <- (AntiTCCSecurity DM-[ISK]BankHeist_ZK2k4.AntiTCCSecurity, Function AntiTCC119Beta26.AntiTCCSecurity.ClientStartupMessage) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level [ISK]BankHeist_ZK2k4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Thanks for any help.
Aggy
Assertion failed: Sounds.Num() [File:.\UnAudio.cpp] [Line: 1724]
History: USoundGroup::GetDuration <- AActor::execGetSoundDuration <- (AntiTCCSecurity DM-[ISK]BankHeist_ZK2k4.AntiTCCSecurity @ Function AntiTCC119Beta26.AntiTCCSecurity.ClientStartupMessage : 0871) <- UObject::ProcessEvent <- (AntiTCCSecurity DM-[ISK]BankHeist_ZK2k4.AntiTCCSecurity, Function AntiTCC119Beta26.AntiTCCSecurity.ClientStartupMessage) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level [ISK]BankHeist_ZK2k4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free