Im messing around with a new map, and I cant get the pyro, rage skin to apply to the model, Cruce might you have any idea's?
Its the Ophelia player and the poses I need are Idle Biggun [30] and WallDodgeB [12]
if anyone can get these into a map let me know, All the other players are working so far but this one.
DM-MPC-POKER-NIGHT
Problem with new map
Problem with new map
YOU DONT STOP PLAYING GAMES WHEN YOU GET OLD, YOU GET OLD WHEN YOU STOP PLAYING GAMES.
That looks totally cool. You are just so fast at making maps. I think I spend too much time looking for stuff. Here is the staticmesh file for Rage, Pyro and SouthernAvenger and the texture file for SA. You should have the rest.
MPC-Cruce.rar
-Cruce
MPC-Cruce.rar
-Cruce
Last edited by Cruce on Thu Jul 27, 2006 7:35 am, edited 1 time in total.
-Cruce
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a cruce salus - from the cross comes salvation
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a cruce salus - from the cross comes salvation
Cruce still dont work, once you put it in the map, it looses the texture, then when you apply the texture, it wraps it around the whole body, you cant add a texture for the body and head seperate, it does it all in one, then it looks all fucked up
YOU DONT STOP PLAYING GAMES WHEN YOU GET OLD, YOU GET OLD WHEN YOU STOP PLAYING GAMES.
Ah yes, I remember having a similar problem once with Pyros skin. Here is what I did to correct it:
Inside the Animations tab load the NewNightmare package and select Ophelia. On the right under the mesh tab, expand the skin category. Apply your Pryo textures here. Add the xPawn into your map. In the xPawn properties, change your Mesh to the one in the animation, and yes you will have to apply the skins in here also. Now when you convert it to a staticmesh, you should see that it now has two texture materials and not one.
I am not sure why you have to do it this way for some models. Let me know if this doesn't work for you.
-Cruce
Inside the Animations tab load the NewNightmare package and select Ophelia. On the right under the mesh tab, expand the skin category. Apply your Pryo textures here. Add the xPawn into your map. In the xPawn properties, change your Mesh to the one in the animation, and yes you will have to apply the skins in here also. Now when you convert it to a staticmesh, you should see that it now has two texture materials and not one.
I am not sure why you have to do it this way for some models. Let me know if this doesn't work for you.
-Cruce
-Cruce
--------------------------------------
a cruce salus - from the cross comes salvation
--------------------------------------
a cruce salus - from the cross comes salvation
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